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Post by cork on Jan 20, 2006 11:36:46 GMT -5
is there room for one more? because I might be able to manage it.... dunno what class I would be.... any suggestions?
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Post by Random on Jan 20, 2006 15:08:42 GMT -5
I think we got a pretty well rounded group overall, so play what you like.
I'd say a divine caster offhand, if you want to, but again not a necessity as well the roles seem filled (even healer by me).
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Post by Aegir on Jan 20, 2006 15:25:52 GMT -5
We are in some need of a divine caster, tho' as Waper said, his char covers healing fairly well. Right now we're got NPC grunts in place to ensure the group is at 5 at all times, so there is prolly room for one more.
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Post by Auspician on Jan 20, 2006 23:07:00 GMT -5
Ahh, but I like my grunts! Actually, to be quite frank, dealing with 3 characters (Zafar as well as Kel and Mil) does prove to be quite challenging. I'd be much more comfortable if we could permanantly kick one of them out (by IC death, perhaps?) by replacing it with a PC. So in short, we'd love to have you Cork.
Auspician
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Post by cork on Jan 20, 2006 23:15:14 GMT -5
Alright well it might be a little tricky to stay up that late with my parents.... but I will try.... (I think every wednesday night I will just have to have HW to do right when parents go to bed....) and i wil make a cleric..... what Are ppl's alignments?
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Post by Aegir on Jan 20, 2006 23:37:22 GMT -5
Shadovar tend towards LE/NE (as does the group), and if you're wanting to go cleric, you're pretty much gonna have to be a cleric of Shar; anything else would raise some IC issues, mainly involving you being executed by a xenophobic people devoted to a single goddess.
You don't necessarily have to be a cleric, tho' divine spellcasting is pretty much the only thing this group lacks.
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Post by cork on Jan 21, 2006 0:28:17 GMT -5
cleric works just fine... memorize TONS of heal spells and just trade themm sll out for inflict.... where do i find the cleric of shade thingy?
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Post by Aegir on Jan 30, 2006 17:30:40 GMT -5
Added a house rule regarding scroll creatrion.
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Post by Aegir on Jan 31, 2006 13:49:44 GMT -5
Added a new rule regarding recharging wands
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Post by Aegir on Feb 3, 2006 22:10:49 GMT -5
Just a reminder: our regular schedule is Saturdays from 9pm-4am EST, the two sessions last week was a special case.
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Post by Aegir on Feb 5, 2006 22:41:15 GMT -5
I've decided to make one small restriction book-wise: players will not be allowed to take anything (spells, feats, etc) from "Lost Empires of Faerun". I'm not banning the book exactly, its just given the books subject matter and our campaigns, I think it works better as campaign rewards then stuff you just take.
This will get added to the main houserules post as well.
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Post by Aegir on Feb 8, 2006 23:16:58 GMT -5
After some thought, and a bit of reading, I think I should make this clear to the group: as far as the Shadovar know, the exact cause for the fall of Netheril is unknown. The war with the Phaerimm is common knowledge, but precise records cease before the event that caused the downfall.
The event known as Karsus' Folly is known only to a select few; the High Prince, the Princes, and few others beyond them. As far as the common Shadovar (including all of you) know, there is no "offical" cause for the fall of Netheril, but it is assumed that, somehow, the Phaerimm caused it.
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Post by Aegir on Mar 1, 2006 15:08:54 GMT -5
Update: Added my house rules regarding the sale of Netherese artifacts.
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Post by cork on Mar 3, 2006 19:48:53 GMT -5
Well, bad news, see I have missed so much that I am way tpo far behind for my own brain to comprehend right now, and it seems like contoinuously saturday nights my mother kicks me off of the computer... so I don't think this is going to work.
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Post by Aegir on Mar 3, 2006 21:20:41 GMT -5
...and then there were 6. Sorry to see ya go man, if things change let me know.
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