Post by Giades on Dec 16, 2005 15:39:38 GMT -5
Handguns:
Beretta 85FS
Price: 50 GP
Damage: 2d4
Critical: x2
Range: 40 ft Range
Type: Piercing
Capacity: 8
Firing Type: Semi Auto
Ammo Cost: 4 GP
Reload Time: Move Equivalent
Colt Anaconda
Price: 220
Damage: 3d6
Critical: x2
Range: 30 ft
Type: Piercing
Capacity: 6
Firing Type: Semi-Auto
Ammo Cost: 8 GP
Reload Time: Full Action
Taurus Raging Bull
Price: 1,600
Damage: 3d8
Critical: x3
Range: 40 ft
Type: Piercing
Capacity: 5
Firing Type: Semi-Auto
Ammo Cost: 25 GP
Reload Time: Full Action
Desert Eagle
Price: 250
Damage: 2d8
Critical: x2
Range: 40 ft
Type: Piercing
Capacity: 9
Firing Type: Semi-Auto
Ammo Cost: 10 GP
Reload Time: Move Equivalent
Glock 17
Price: 80
Damage: 2d4
Critical: x2
Range: 50 ft
Type: Piercing
Capacity: 17
Firing Type: Semi-Auto
Ammo Cost: 8 GP
Reload Time: Move Equivalent
Mauser C-96 (Broomhandle Mauser)
Price: 90
Damage: 1d10
Critical: x2
Range: 50 ft
Type: Piercing
Capacity: 10
Firing Type: Semi-Auto
Ammo Cost: 6 GP
Reload Time: Move Equivalent
Derringer
Price: 10
Damage: 1d4
Critical: x2
Range: 30 ft
Type: Piercing
Capacity: 1
Firing Type: Semi-Auto
Ammo Cost: 1 Sp
Reload Time: Standard Action
Submachine Guns:
Ingram MAC
Price: 120
Damage: 2d4
Critical: x2
Range: 30 ft
Type: Piercing
Capacity: 32
Firing Type: Full-Auto
Ammo Cost: 10 GP
Reload Time: Move Equivalent
Steyr TMP
Price: 100
Damage: 2d4
Critical: x2
Range: 30 ft
Type: Piercing
Capacity: 30
Firing Type: Full-Auto
Ammo Cost: 9 GP
Reload Time: Move Equivalent
Thompson
Price: 400
Damage: 2d6
Critical: x2
Range: 50 ft
Type: Piercing
Capacity: 20 W/Magazine, 50 W/Drum Barrel
Firing Type: Full-Auto
Ammo Cost: 25 GP Magazine, 60 GP Drum Barrel
Reload Time: Move Equivalent
MP-5
Price: 500
Damage: 2d6
Critical: x2
Range: 50 ft
Type: Piercing
Capacity: 30
Firing Type: Full-Auto
Ammo Cost: 35 GP
Reload Time: Move Equivalent
FN P90
Price: 600
Damage: 2d6
Critical: x2
Range: 40 ft
Type: Piercing
Capacity: 50
Firing Type: Full-Auto
Ammo Cost: 40 GP
Reload Time: Move Equivalent
Assault Rifles:
M-16:
Price: 800
Damage: 2d6
Critical: x2
Range: 80 ft
Type: Piercing
Capacity: 30
Firing Type: Full-Auto, Burst
Ammo Cost: 40 GP
Reload Time: Move Equivalent
AK-47:
Price: 700
Damage: 2d6
Critical: x2
Range: 60 ft
Type: Piercing
Capacity: 30
Firing Type: Full-Auto
Ammo Cost: 40 GP
Reload Time: Move Equivalent
Shotguns:
Remington 870
Price: 500
Damage: 3d6
Critical: x2
Range: 20 ft
Type: Piercing
Capacity: 8
Firing Type: Pump
Ammo Cost: 20 GP
Reload Time: Full Action
-1 penalty to damage for each range increment this weapon exceeds.
Striker:
Price: 800
Damage: 3d6
Critical: x2
Range: 20 ft
Type: Piercing
Capacity: 8
Firing Type: Pump
Ammo Cost: 20 GP
Reload Time: Full Action
-1 penalty to damage for each range increment this weapon exceeds.
High-Power Sniper Rifles:
Armalite AR-50
Price: 3,000
Damage: 3d8
Critical: x3
Range: 120 ft
Type: Piercing
Capacity: 5
Firing Type: Single Shot
Ammo Cost: 25 GP
Reload Time: Move Equivalent for a single bullet.
Barett M-82
Price: 8,000
Damage: 3d8
Critical: x3
Range: 120 ft
Type: Piercing
Capacity: 10
Firing Type: Semi-Auto
Ammo Cost: 25 GP
Reload Time: Full Action
Standard Sniper Rifles:
Remington 700:
Price: 900
Damage: 3d6
Critical: x3
Range: 100 ft
Type: Piercing
Capacity: 5
Firing Type: Bolt Action
Ammo Cost: 10 GP
Reload Time: Move Equivalent
Kar 98k
Price: 800
Damage: 3d6
Critical: x3
Range: 80 ft
Type: Piercing
Capacity: 5
Firing Type: Bolt Action
Ammo Cost: 8 GP
Reload Time: Move Equivalent
M1 Carbine
Price: 400
Damage: 2d8
Critical: x3
Range: 60 ft
Type: Piercing
Capacity: 15
Firing Type: Semi-Auto
Ammo Cost: 12 GP
Reload Time: Move Equivalent
M1 Garand
Price: 1200
Damage: 3d6
Critical: x3
Range: 60 ft
Type: Piercing
Capacity: 8
Firing Type: Semi-Auto
Ammo Cost: 14 GP
Reload Time: Move Equivalent
Machine Guns:
MG-42
Price: 6,000
Damage: 1d8
Critical: x2
Range: 60 ft
Type: Piercing
Capacity: 250
Firing Type: Fast Auto
Ammo Cost: 100 GP
Reload Time: Full Action
Browning Automatic Rifle
Price: 6,000
Damage: 2d4
Critical: x2
Range: 60 ft
Type: Piercing
Capacity: 20
Firing Type: Fast Auto, Full Auto
Ammo Cost: 100 GP
Reload Time: Move Equivalent
Explosives:
Rocket Propelled Grenade Launcher:
Price: 9,000
Damage: 4d8
Critical: x2
Range: 80 ft
Type: Fire
Capacity: 1
Firing Type: Single Shot
Ammo Cost: 200 GP
Reload Time: Full Action
Ammo fired deals 2d8 splash damage to all targets within 20 feet, and 3d8 to those within 10.
Refex Save (DC 15) halves splash damage.
Beretta 85FS
Price: 50 GP
Damage: 2d4
Critical: x2
Range: 40 ft Range
Type: Piercing
Capacity: 8
Firing Type: Semi Auto
Ammo Cost: 4 GP
Reload Time: Move Equivalent
Colt Anaconda
Price: 220
Damage: 3d6
Critical: x2
Range: 30 ft
Type: Piercing
Capacity: 6
Firing Type: Semi-Auto
Ammo Cost: 8 GP
Reload Time: Full Action
Taurus Raging Bull
Price: 1,600
Damage: 3d8
Critical: x3
Range: 40 ft
Type: Piercing
Capacity: 5
Firing Type: Semi-Auto
Ammo Cost: 25 GP
Reload Time: Full Action
Desert Eagle
Price: 250
Damage: 2d8
Critical: x2
Range: 40 ft
Type: Piercing
Capacity: 9
Firing Type: Semi-Auto
Ammo Cost: 10 GP
Reload Time: Move Equivalent
Glock 17
Price: 80
Damage: 2d4
Critical: x2
Range: 50 ft
Type: Piercing
Capacity: 17
Firing Type: Semi-Auto
Ammo Cost: 8 GP
Reload Time: Move Equivalent
Mauser C-96 (Broomhandle Mauser)
Price: 90
Damage: 1d10
Critical: x2
Range: 50 ft
Type: Piercing
Capacity: 10
Firing Type: Semi-Auto
Ammo Cost: 6 GP
Reload Time: Move Equivalent
Derringer
Price: 10
Damage: 1d4
Critical: x2
Range: 30 ft
Type: Piercing
Capacity: 1
Firing Type: Semi-Auto
Ammo Cost: 1 Sp
Reload Time: Standard Action
Submachine Guns:
Ingram MAC
Price: 120
Damage: 2d4
Critical: x2
Range: 30 ft
Type: Piercing
Capacity: 32
Firing Type: Full-Auto
Ammo Cost: 10 GP
Reload Time: Move Equivalent
Steyr TMP
Price: 100
Damage: 2d4
Critical: x2
Range: 30 ft
Type: Piercing
Capacity: 30
Firing Type: Full-Auto
Ammo Cost: 9 GP
Reload Time: Move Equivalent
Thompson
Price: 400
Damage: 2d6
Critical: x2
Range: 50 ft
Type: Piercing
Capacity: 20 W/Magazine, 50 W/Drum Barrel
Firing Type: Full-Auto
Ammo Cost: 25 GP Magazine, 60 GP Drum Barrel
Reload Time: Move Equivalent
MP-5
Price: 500
Damage: 2d6
Critical: x2
Range: 50 ft
Type: Piercing
Capacity: 30
Firing Type: Full-Auto
Ammo Cost: 35 GP
Reload Time: Move Equivalent
FN P90
Price: 600
Damage: 2d6
Critical: x2
Range: 40 ft
Type: Piercing
Capacity: 50
Firing Type: Full-Auto
Ammo Cost: 40 GP
Reload Time: Move Equivalent
Assault Rifles:
M-16:
Price: 800
Damage: 2d6
Critical: x2
Range: 80 ft
Type: Piercing
Capacity: 30
Firing Type: Full-Auto, Burst
Ammo Cost: 40 GP
Reload Time: Move Equivalent
AK-47:
Price: 700
Damage: 2d6
Critical: x2
Range: 60 ft
Type: Piercing
Capacity: 30
Firing Type: Full-Auto
Ammo Cost: 40 GP
Reload Time: Move Equivalent
Shotguns:
Remington 870
Price: 500
Damage: 3d6
Critical: x2
Range: 20 ft
Type: Piercing
Capacity: 8
Firing Type: Pump
Ammo Cost: 20 GP
Reload Time: Full Action
-1 penalty to damage for each range increment this weapon exceeds.
Striker:
Price: 800
Damage: 3d6
Critical: x2
Range: 20 ft
Type: Piercing
Capacity: 8
Firing Type: Pump
Ammo Cost: 20 GP
Reload Time: Full Action
-1 penalty to damage for each range increment this weapon exceeds.
High-Power Sniper Rifles:
Armalite AR-50
Price: 3,000
Damage: 3d8
Critical: x3
Range: 120 ft
Type: Piercing
Capacity: 5
Firing Type: Single Shot
Ammo Cost: 25 GP
Reload Time: Move Equivalent for a single bullet.
Barett M-82
Price: 8,000
Damage: 3d8
Critical: x3
Range: 120 ft
Type: Piercing
Capacity: 10
Firing Type: Semi-Auto
Ammo Cost: 25 GP
Reload Time: Full Action
Standard Sniper Rifles:
Remington 700:
Price: 900
Damage: 3d6
Critical: x3
Range: 100 ft
Type: Piercing
Capacity: 5
Firing Type: Bolt Action
Ammo Cost: 10 GP
Reload Time: Move Equivalent
Kar 98k
Price: 800
Damage: 3d6
Critical: x3
Range: 80 ft
Type: Piercing
Capacity: 5
Firing Type: Bolt Action
Ammo Cost: 8 GP
Reload Time: Move Equivalent
M1 Carbine
Price: 400
Damage: 2d8
Critical: x3
Range: 60 ft
Type: Piercing
Capacity: 15
Firing Type: Semi-Auto
Ammo Cost: 12 GP
Reload Time: Move Equivalent
M1 Garand
Price: 1200
Damage: 3d6
Critical: x3
Range: 60 ft
Type: Piercing
Capacity: 8
Firing Type: Semi-Auto
Ammo Cost: 14 GP
Reload Time: Move Equivalent
Machine Guns:
MG-42
Price: 6,000
Damage: 1d8
Critical: x2
Range: 60 ft
Type: Piercing
Capacity: 250
Firing Type: Fast Auto
Ammo Cost: 100 GP
Reload Time: Full Action
Browning Automatic Rifle
Price: 6,000
Damage: 2d4
Critical: x2
Range: 60 ft
Type: Piercing
Capacity: 20
Firing Type: Fast Auto, Full Auto
Ammo Cost: 100 GP
Reload Time: Move Equivalent
Explosives:
Rocket Propelled Grenade Launcher:
Price: 9,000
Damage: 4d8
Critical: x2
Range: 80 ft
Type: Fire
Capacity: 1
Firing Type: Single Shot
Ammo Cost: 200 GP
Reload Time: Full Action
Ammo fired deals 2d8 splash damage to all targets within 20 feet, and 3d8 to those within 10.
Refex Save (DC 15) halves splash damage.