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Post by Giades on Dec 16, 2005 15:43:04 GMT -5
Gun Addons: None of these are compatible with Machine Guns, besides the Bipod.
Silencer: 10 GP Makes the gun virtually silent.
Mini Scope: 25 GP Increases a guns range increment by 50%.
Scope: 50 GP Doubles the range increment of guns. Attacks made within half of the range increment suffer -1. Can only be applied to rifles and assault rifles.
Scope, High Quality: 200 GP Triples the range increment of guns. Attacks made within half the range increment suffer -2. Can only be applied to rifles and assault rifles.
Red Dot Sight: 30 GP Gives the wielder the benefits of Point Blank Shot.
Attachable Grenade Launcher: 4,000 GP Can be fitted onto an assault rifle. Otherwise as the weapon, as mentioned earlier.
Bipod: 20 GP Reduces penalties for range increments by 1 for all types of rifles, and allows the use of weapons with Fast Auto. Deploying a weapon onto a Bipod takes a Full Round action.
Bayonet: 20 GP Rapier that can be fitted onto the front of a sub machine gun, assault rifle, or rifle.
Explosive Bolt: 45 GP 3d6, x2 Crit, Deals 1d6 splash damage to all targets within 20 feet, and 2d6 to those within 10. Refex Save (DC 15) halves splash damage. Damage dealt is Fire damage. Fired from a crossbow.
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